This block indicates if there is a tile of any kind at the given coordinate and layer. Tile Exists At Row: (number) Col: (number) LayerID: (number) Significant numbers of these tiles can incur a performance penalty due to the many collision shapes Note that placing a tile into the scene in this manner will create a new collision shape each time if the tile placed has a collision shape assigned to it. The tile to be used is determined by the other two ID's given the Tileset ID and Tile ID of the desired tile from that tileset. This block creates a new tile in the scene at the designated coordinate and layer. Set Tile At Row: (number) Col: (number) LayerID: (number) Using TileID: (number) From TilesetID: (number) Negative values are accepted, however they represent tile coordinates that are out-of-bounds of the scene (to the left of or above the top left corner of the scene). To get the coordinate in Columns, use a positive X value. To get the coordinate in Rows, use a positive Y value. This blocks produces the tilemap coordinate of a position in the scene. Individual Block Information Get (Column/Row) Coordinate Of (number) In Scene To resolve, include at least one tile (it can be invisible and without a collision shape) on the desired layer. Attempting to place a tile with the Tile API into a non-tile layer will fail. Layer ID numbers can be found in the Scene Designer's Layer box.Īside: For performance reasons, layers cannot contain tiles unless they have one already at compile time (from the Scene Designer). If a single tile is selected you will also see the Tile ID of the selected tile. Tileset ID numbers can be found by looking at the bottom bar in the Tileset Editor. Row and column coordinates start at 0 (zero), at the top-left corner of the scene, and increase in number going down (for rows) and to the right (for columns). Initially this may appear to be incorrect, but it is necessary to remember that "10 rows" means 10 tiles vertically (rows are stacked), but "10 columns" means 10 tiles horizontally. ![]() It is important to note that a Row coordinate is a measure of the tile's position on the Y axis, while Columns are measured on the X axis. Tile coordinates are measured in Rows and Columns. You can find the blocks under Scene > World > Tile API. In Stencyl 3.2 and above, the Tile API is part of the regular block set. Determine which collision group it belongs to.
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